POV-Ray : Newsgroups : povray.newusers : some math : some math Server Time
5 Sep 2024 16:16:30 EDT (-0400)
  some math  
From: Remco Poelstra
Date: 15 Jun 2000 14:05:10
Message: <39496FB1.5E9E5D5A@home.nl>
I've the animation clock running from 0 to 1.
For one object, the clock needs te be faster at 1 than al others. Is
there a formula which can do that?
I tried clock/((1/x)+clock), but it doesn't work very well.

Remco Poestra


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